Saturday, September 27, 2008

House Assignment

House project:

Compositional modelingDue: 10/11/08


Deliverables:
A CD that contains-
1. A PowerPoint presentation that consists of:
1) An introduction - 1 slide of building info and 1 slide of various photos of the building.
2) Process – At least 2 slides of screen shots with short explanations of how you modeled the building.
3) 5 perspectives of the model.Each perspective should be shown as:1 wire frame print screen,1 shaded print screen,1 vector render 640x480 at a resolution of 200,1 Maya software using global illumination at a resolution of 200,1 Mental ray rendering with ambient occlusion at a resolution of 200, and1 Maxwell rendering.

3o images total

2. The Maya file of your 3D model.

PLEASE KEEP THE POWERPINT PRESENTATION AT SIMPLE AS POSSABLE

---ONE IMAGE PER POWER POINT SLIDE---

SAVE THE POWERPOINT IN 2003

The "Columbia Can"















The Can
1. The first step in making the soda can is to create a profile in section, this will be used as a source profile for the revolve tool to generate the can so. You should only draw 1/2 of the can in profile. Use the Grid Snap to ensure that the starting and ending points of your CV curve fall directly on the Y-axis, and don't forget to draw the profile in one of the side viewports so the can will be oriented the correct way. When you are done drawing your curve, hit the 'Enter' key on your keyboard to complete the tool.
2. After drawing the curve you can select CV's and adjust their position to more realistically approximate the shape of the can in profile.
3. To create the hard creased corners that the can has in a few places, you can use the 'CV Hardness' tool, this increases the strength (or weight) of the CV relative to other CV's in the curve. To use this select a CV on the curve and choose the 'CV Hardness' Tool under 'Edit Curves' The curve should make a sharp bend at the CV.
4. Right-click on the curve to select the entire curve (instead of just one of the CVs) and click the 'Revolve' tool in the toolbar at the top. This will revolve your curve around the Y-Axis and create a surface. You can press the 5 key to shade the surface. Also, you will need to hit the 3 key on the keyboard to increase the display resolution of the surface so it appears less facetted.
5. You can move the new surface aside and select CVs on the original curve to adjust the surface shape again to appear more realistic.The Top1. To focus work on the top of the can, and also so that you could later give it a different material than the bottom, it is best tp detach it from the bottom of the can. This also more realistically represents how the can is actually constructed as two separate sheets of metal. To detach the top, right click on the surface and choose 'Isoparms', click on one of the isoparms going around the can and drag upwards along the can until you get near the top. When you release the mouse, a yellow dotted line should remain on the surface of the can to show you which isoparm you have selected. If you now choose 'Detach Surfaces' from the 'Edit NURBS' pull-down menu the surface of the can will be separated at the isoparm you selected. Now it is two separate pieces. You may need to hit the 3 key to increase the dipslay resolution of the surfaces so they appear less faceted.
6. To cut the hole in the top of the can, switch to the top view and begin drawing a curve that is the shape of the hole. Use the grid snap to ensure the shape is symmetrical. When drawing, do not complete the curve, but draw all but the last point. Select the curve after you finish drawing and use the 'Open/Close Curve' tool to close the curve. The 'Open/Close Curve' tool is located under the 'Edit Curves' menu. When you use the tool, click on the options box (select the little box next to the name when you choose the tool) and make sure the option of 'Ignore' is selected under 'Shape'. Click 'Apply' and the curve will be closed.
7. In the top view, select the new curve and the top of the can. Choose 'Project Curve on Surface' from the 'Edit NURBS' pull-down menu. This will project the curve onto the surface so you can use it for a trim operation.4. Select the top of the can and return to the perspective view. Select the 'Trim Tool' from the 'Edit NURBS' menu. The surface will turn into a white lattice. Click the cursor in the area you wish to keep and hit the 'Enter' key, the hole will be trimmed away. You will need to hit the 3 key again to increase the display resolution of the surface.
The Pull-tab
1. To create the pull-tab, draw a curve in the top view that is approximately the size and shape of the pull-tab. Use the 'Open/Close Curve' tool to close the curve, and move the CVs to adjust the shape.
2. Select the curve and choose the 'Bevel' tool from the 'Surfaces' menu. This will create a beveled edge surface for your tab. The proportions will most likely be completely wrong, so adjust the height of the extrusion and the depth of the bevel edges by changing the 'Width', 'Depth' and 'Extrude Depth' settings in the Channel Box on the right side of the screen. If you click on one of the settings (such as 'Width') and then select the 'Show Manipulator' tool on the left of the screen, small blue graphical manipulators will show up on the surface and you can interactively adjust the settings.
3. Once you have a satisfactory beveled surface created, you can make a top for it by creating a planar surface patch. Right-click on the beveled surface and select 'Isoparm', click on the top edge of the beveled surface to select the edge isoparm, it should be highlighted in yellow. Next choose the 'Planar' tool from the 'Surfaces' menu, a surface will be created that fills the top of the pull-tab.
4. Switch to the top view and draw a curve to create a hole in the pull-tab. Use this curve to project on the surface and trim, the same way you cut a hole in the top of the can.
5. Once your pull-tab is complete you will need to move it into position on the top of the can. Before you do this it is important to delete the 'history' from the surface, if you do not, as you move them to a new position the trimmed hole and other elements will change. To delete the history, select the beveled surface and the top face and choose 'Delete By Type->History' from the 'Edit' menu. Now you can move the pieces into place on the top of the can.
6. Use the move and rotate tools to position the tab properly at the top of the can.
http://www.arch.columbia.edu/ search maya tutorials

Saturday, September 20, 2008

Tutorial 3








Responsive Structure Tutorial

Set preferences and cameras
Select surfaces in menu sets
Go to create -NURBS primitive- plane- click box and reset tool.
Scale plane to 50’- 50’
Go to edit NURBS- rebuild surfaces- click box and set number of U spans to 10 and number of V spans to 10
Create layer for surface- add surface
With surface selected got to edit curves- duplicate surface curves
Create two new layers: curves1, curves2 – put U curves on one layer, and V curves on the other.
Turn off surface layer and one of the curve layers
Move one set of curves down (Z) 1’
Engage snap to point
Go to create- NURBS primitive- circle- click on box and rest tool
Snap circle at the end of the first curve and rotate 90 degrees on X
Select circle then first curve go to surfaces- extrude- click on box- select tube and at path- extrude
Select circle and second curve- type g- repeat for all curves
Select all extruded tubes and place them on new layer called structure
Put circle on new layer called circle
Turn on surface layer and select- right click- control vertex
Manipulate CVs and watch structure respond.
Manipulate circle and watch structure respond.
21. Go to edit Offset surface


Saturday, August 30, 2008

Tutorial 2



























SLABS
* Scene setting: Units, axis, cameras clipping planes, layers.
*Custom shelf- hold cntrl + shift while selecting*Basic hypershader – initial lambert to white
* polygon>cube> 1x1x1; scale polycube to 70’x70’
* Duplicate (ctrl+d)* Smart transform (moving 10' up)
* Duplicate original slab 25 times
* Assign to layer1- rename layer “slabs”GLASS*Create new ‘lambert’ in hypershader
* Adjust color and transparency* Duplicate last slab to make glass planes
* Change pivot to scale down the glass cube* Stretch glass cube using cv’s.
* Snap bottom face of glass cube to the top of first floor slab
*Add new lambert to poly-cubeCOLUMNS*Create reference polycube – gives us 5’ modules and assign it to a different layer
* Snap column polycube to reference polycube, scale to 2x2x2 and stretch cv’s to the ground. Snap top to the top slab.
*Duplicate and copy to form structural grid
*Stretch center column to make the coreMULLIONS
* Take one column and change its layer* Resize to 2x6”
* Snap to reference object every 5’* Group mullions
* Duplicate mullions group and rotate 90 degrees
*Duplicate existing groups and translate to get opposite sidesRAILINGS
*Duplicate any mullion*Remove it from mullions group*Resize it to 3.5’ x 0.083’*Rotate and resize length of railing* Change material (create glass material if it hasn’t been created)*Duplicate railing and rotate
*Duplicate, move and snap-align to make two missing railings
* Change pivot to one corner of the slab (for reference duplicates)
* Do a smart transform, move down and generate railings of all levelsWALLS
* Duplicate a column, resize and change layer
* Stretch to match desired dimensions.
* Duplicate & rotate 90 degreesVARIATIONS
*Duplicate, stretch, scale, rotate and transform resulting geometry to achieve variations




Tutorial 1






SYLLABUS

Florida International University School of Architecture
ARC 5175/ARC 4173/ Architecture (3 credits) fall 2008
Saturday 9:30 to 12:15
Instructor: Erik P. Sundquist
e-mail: erik.sundquist@fiu.edu

SYLLABUS

CATALOG DESCRIPTION
This course will explore computer modeling in architecture and landscape architecture.

COURSE OBJECTIVES
Upon completion of this course, students will have a comprehension of digital
modeling techniques in architecture. Covering both compositional and generative
modeling techniques, this course will give students the tools to use computer
modeling for both compositional representations and design development.

Laptops are required for this course.

Required text:
Maya 2008 at a Glance, AutoDesk Press (this can be found on Amazon for approximately $20).

www.3dmodelingfiufall2008.blogspot.com

COURSE EVALUATION
Grading will be based on the University System.
The final grade will be determined on the following basis:

Class Participation (attendance/completion of assigned tutorials): 40%
House Project 15%
Surface Project
Studio work 15%
Final 30%


CLASS STANDARDS
It is expected that all students come prepared to class with all necessary
equipment so that work can be accomplished during the class period. No late
work will be accepted unless by specific arrangement. Class attendance is
mandatory. Tardiness is disruptive to the class. Instructor is under no
obligation to repeat information or schedule events accommodate un- excused
absences. Absenteeism will affect the development and final outcome of the
project. Four (4) absences automatically result in a failing grade
for the course. Students that fail to participate in the examinations and reviews will
automatically fail the course unless absences are justified as specified by
university standards.

STUDENTS RIGHTS AND RESPONSIBILITIES
It is the student’s responsibility to obtain, become familiar with, and abide
by all Departmental, College and university requirements and regulations. These
include but are not limited to:
The Florida International University Catalog Division of Student Affairs
Handbook of Rights and Responsibilities of Students.
Departmental Curriculum and Program Sheets
Departmental Policies and Regulations

STUDENT WORK
The Department reserves the right to retain any and all student work for the
purpose of record, exhibition and instruction. All students are encouraged to
photograph and/or copy all work for personal records prior to submittal to the
instructor.

CIVILITY CLAUSE
Students and are expected to treat one another with a high degree of civility
and respect. Students can and should expect the same from the instructor. If a
student fails to act responsibly or in a many that disrupts the class or impedes
instruction for his/her colleagues, she or he may be asked to leave the class
and will still be held responsible for all relevant information missed through
this absence.

STUDENTS WITH SPECIAL NEEDS
Students who may need auxiliary aids or services to ensure access to academic
programs should register with the Office of Disability Services for Students.

The following schedule is subject to change.

8/30/08- 12/06/08

8/30: Introduction, Tutorial 1 “duplicating cube”
9/06: Polygons, Tutorial 2 “basic building”
9/13: Polygons, Importing drawing files, Building a Site Model.
House project assigned, Tutorial 1 and 2 DUE
9/20: NURBS surfaces, Introduction to Rendering, Tutorial 3 “Responsive structure”
9/25: NURBS surfaces
10/04: NURBS surfaces, Tutorial 4 “Columbia Can”, Tutorial 3 DUE
10/11: Rendering, Tutorial 5 “4 Rendering Techniques” Tutorial 4 DUE
10/18: In class work, Tutorial 5 DUE
10/25: Housing Project DUE

11/01: Deformers, Tutorial 6 “lattice and Joints”
11/08: Deformers and Animated forms, Tutorial 7 “Animated buildings and
Landscapes” Tutorial 6 DUE
11/15: Rendering workshop, (please bring Illustrator and Photoshop). Surface Project Assigned
11/22: In class work
11/29: In class work
12/06: In class work
12/13: Final presentations