Saturday, August 30, 2008

Tutorial 2



























SLABS
* Scene setting: Units, axis, cameras clipping planes, layers.
*Custom shelf- hold cntrl + shift while selecting*Basic hypershader – initial lambert to white
* polygon>cube> 1x1x1; scale polycube to 70’x70’
* Duplicate (ctrl+d)* Smart transform (moving 10' up)
* Duplicate original slab 25 times
* Assign to layer1- rename layer “slabs”GLASS*Create new ‘lambert’ in hypershader
* Adjust color and transparency* Duplicate last slab to make glass planes
* Change pivot to scale down the glass cube* Stretch glass cube using cv’s.
* Snap bottom face of glass cube to the top of first floor slab
*Add new lambert to poly-cubeCOLUMNS*Create reference polycube – gives us 5’ modules and assign it to a different layer
* Snap column polycube to reference polycube, scale to 2x2x2 and stretch cv’s to the ground. Snap top to the top slab.
*Duplicate and copy to form structural grid
*Stretch center column to make the coreMULLIONS
* Take one column and change its layer* Resize to 2x6”
* Snap to reference object every 5’* Group mullions
* Duplicate mullions group and rotate 90 degrees
*Duplicate existing groups and translate to get opposite sidesRAILINGS
*Duplicate any mullion*Remove it from mullions group*Resize it to 3.5’ x 0.083’*Rotate and resize length of railing* Change material (create glass material if it hasn’t been created)*Duplicate railing and rotate
*Duplicate, move and snap-align to make two missing railings
* Change pivot to one corner of the slab (for reference duplicates)
* Do a smart transform, move down and generate railings of all levelsWALLS
* Duplicate a column, resize and change layer
* Stretch to match desired dimensions.
* Duplicate & rotate 90 degreesVARIATIONS
*Duplicate, stretch, scale, rotate and transform resulting geometry to achieve variations




Tutorial 1






SYLLABUS

Florida International University School of Architecture
ARC 5175/ARC 4173/ Architecture (3 credits) fall 2008
Saturday 9:30 to 12:15
Instructor: Erik P. Sundquist
e-mail: erik.sundquist@fiu.edu

SYLLABUS

CATALOG DESCRIPTION
This course will explore computer modeling in architecture and landscape architecture.

COURSE OBJECTIVES
Upon completion of this course, students will have a comprehension of digital
modeling techniques in architecture. Covering both compositional and generative
modeling techniques, this course will give students the tools to use computer
modeling for both compositional representations and design development.

Laptops are required for this course.

Required text:
Maya 2008 at a Glance, AutoDesk Press (this can be found on Amazon for approximately $20).

www.3dmodelingfiufall2008.blogspot.com

COURSE EVALUATION
Grading will be based on the University System.
The final grade will be determined on the following basis:

Class Participation (attendance/completion of assigned tutorials): 40%
House Project 15%
Surface Project
Studio work 15%
Final 30%


CLASS STANDARDS
It is expected that all students come prepared to class with all necessary
equipment so that work can be accomplished during the class period. No late
work will be accepted unless by specific arrangement. Class attendance is
mandatory. Tardiness is disruptive to the class. Instructor is under no
obligation to repeat information or schedule events accommodate un- excused
absences. Absenteeism will affect the development and final outcome of the
project. Four (4) absences automatically result in a failing grade
for the course. Students that fail to participate in the examinations and reviews will
automatically fail the course unless absences are justified as specified by
university standards.

STUDENTS RIGHTS AND RESPONSIBILITIES
It is the student’s responsibility to obtain, become familiar with, and abide
by all Departmental, College and university requirements and regulations. These
include but are not limited to:
The Florida International University Catalog Division of Student Affairs
Handbook of Rights and Responsibilities of Students.
Departmental Curriculum and Program Sheets
Departmental Policies and Regulations

STUDENT WORK
The Department reserves the right to retain any and all student work for the
purpose of record, exhibition and instruction. All students are encouraged to
photograph and/or copy all work for personal records prior to submittal to the
instructor.

CIVILITY CLAUSE
Students and are expected to treat one another with a high degree of civility
and respect. Students can and should expect the same from the instructor. If a
student fails to act responsibly or in a many that disrupts the class or impedes
instruction for his/her colleagues, she or he may be asked to leave the class
and will still be held responsible for all relevant information missed through
this absence.

STUDENTS WITH SPECIAL NEEDS
Students who may need auxiliary aids or services to ensure access to academic
programs should register with the Office of Disability Services for Students.

The following schedule is subject to change.

8/30/08- 12/06/08

8/30: Introduction, Tutorial 1 “duplicating cube”
9/06: Polygons, Tutorial 2 “basic building”
9/13: Polygons, Importing drawing files, Building a Site Model.
House project assigned, Tutorial 1 and 2 DUE
9/20: NURBS surfaces, Introduction to Rendering, Tutorial 3 “Responsive structure”
9/25: NURBS surfaces
10/04: NURBS surfaces, Tutorial 4 “Columbia Can”, Tutorial 3 DUE
10/11: Rendering, Tutorial 5 “4 Rendering Techniques” Tutorial 4 DUE
10/18: In class work, Tutorial 5 DUE
10/25: Housing Project DUE

11/01: Deformers, Tutorial 6 “lattice and Joints”
11/08: Deformers and Animated forms, Tutorial 7 “Animated buildings and
Landscapes” Tutorial 6 DUE
11/15: Rendering workshop, (please bring Illustrator and Photoshop). Surface Project Assigned
11/22: In class work
11/29: In class work
12/06: In class work
12/13: Final presentations